← ALL WORK

PROJECT 02 · GEZEL

Gezel

An Android app that recommends outings based on users' personal preferences, mood, location, weather and available time.

ROLE

UX/UI designer

TIMELINE

Feb – May 2026 · 11 weeks

TEAM

Concept with 6, app solo

TOOLS

Figma · prototyping

GRADED 8.0 / 10 · CMD, THE HAGUE UNIVERSITY
Gezel · Weather notification on the lockscreen
Gezel · Home page
Gezel · What is Gezel?
Gezel · Questionnaire · step 1
Gezel · Questionnaire · step 2
Gezel · Questionnaire · step 3
Gezel · Swipe · Restaurant De Kas
Gezel · Swipe · Rijksmuseum
Gezel · Swipe · Keukenhof
Gezel · Swipe · Yoga Spot Amsterdam
Gezel · Swipe · Klimbos
Gezel · No more outings
Gezel · Vondelpark detail page
Gezel · Yoga Spot Amsterdam detail page
Gezel · Reservation · step 1
Gezel · Favorites
Gezel · My agenda
Gezel · NFC explanation
Gezel · NFC scan
Gezel · Write a review
Gezel · Review confirmation

01

THE BRIEF

For the course Persuasive Context Aware Design, our team of six each independently designed an outings app for Generation Pragmatists. The goal was to create an app that considers the user's preferences and situation, including mood, location, time, budget and weather. Together, we researched the target audience and their needs. Based on our shared findings, I independently designed the complete app, focusing on its key functionalities and persuasive prompts.

KEY INSIGHT

Having more options isn't helpful when they don't match what pragmatists are looking for.

THE QUESTION

How might we create an app that matches pragmatists’ needs without overwhelming them with choices?

02

THE PROCESS

From a shared concept to a complete, clickable app in eleven weeks, with persuasive design behind every screen.

01 · RESEARCH

We used different research methods, including cultural probes, interviews, desk research and competitor research, to understand the needs, preferences and decision-making of Generation Pragmatists.

4

research methods

02 · IDEATION

Together, we translated our research insights into user stories and acceptance criteria, defining the key needs and functionalities of the app.

39

acceptance criteria

03 · DEVELOPMENT

We designed the app using our acceptance criteria as a foundation, incorporating persuasive design prompts throughout the screens and using our shared stylescape to create a consistent visual identity.

45

screens

including 10 persuasive prompts

03

STYLE & IDENTITY

Calm, clear and trustworthy.

The stylescape we created as a team.
Every individual app had to follow it when designing the app.

Gezel stylescape

TYPOGRAPHY

Clean, simple letterforms (Poppins and Inter) that read easily and give the app a sense of calm and order.

MASCOT

The gazelle gives Gezel a recognizable and playful identity. The character makes the app visually appealing, approachable and personal.

COLOUR

Deep blue-green with a warm orange instead of standard green, for high contrast, clear buttons and a feeling of trust.

04

THE RESULT

Gezel figures it out, you make the call.

Click the outing to find out more

My swipe module was inspired by the intuitive swipe functionality of popular dating apps. Users can swipe right to save activities they like or left to skip them, making it quick and easy to explore different options. By tapping on an activity or the button, they can access more details. The module is designed to create a seamless and engaging experience, allowing users to discover activities that match their personal interests and preferences.

05

WHAT I LEARNED

“Small nudges make a big difference.”

This was one of my most challenging CMD projects so far. I had to design a complete, clickable user flow in Figma, making sure all design requirements and acceptance criteria were integrated throughout the app. With over 20 acceptance criteria to consider, this meant designing and connecting many different screens.

Another challenge was applying persuasive prompts based on the book Online Invloed by Bas Wouters and Joris Groen. I had to carefully consider which prompts to use, where to place them and how to justify each choice using the theory from the book.

SKILLS USED

FigmaResearchPersuasive designPrototypingUX writing

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